; WINDOWS MANAGER ; ========================= ; KEY BINDING ; ========================= ; Send cursor to the center of window while switching ~#1 Up:: ~#2 Up:: ~#3 Up:: ~#4 Up:: ~#5 Up:: ~#6 Up:: ~#7 Up:: ~#8 Up:: ~#9 Up:: Sleep 100 SetCursorToCenterOfActiveWin() return ~!Tab Up:: while (GetKeyState("Alt") != 0 or GetKeyState("Tab") != 0) { Sleep 50 } Sleep 100 WinGetPos, x, y, w, h, A SetCursorToCenterOfActiveWin() return ; ========================= ; FUNCTION ; ========================= InitWindowManager() { LogDebug("InitWindowManager") global RATIO := 0.618 global RATIO := 0.382 global ID_SEEN := Object() global ARRANGEMENT := Object() global ARRANGEMENT_PATH := A_AppData . "\arrangement.json" global PADDING := 10 LoadArrangement() SetTimer, AdjustNewWindow, 1000 } SetCursorPos(x, y) { DllCall("SetCursorPos", "int", x, "int", y) } FocusWinUnderCursor() { MouseGetPos, MouseX, MouseY, WinId WinActivate, ahk_id %WinId% } SetCursorToCenterOfActiveWin() { WinGetPos x, y, w, h, A SetCursorPos(x + w / 2, y + h / 2) } FocusWinByPos(x, y) { SetCursorPos(x, y) FocusWinUnderCursor() SetCursorToCenterOfActiveWin() } GetCursorMonGeometry(ByRef x, ByRef y, ByRef w, ByRef h) { MouseGetPos, MouseX, MouseY SysGet, mc, MonitorCount ; find current monitor mi := 0 loop { SysGet, mon, MonitorWorkArea, %mi% if (monLeft < MouseX and monRight > MouseX) { x := monLeft y := monTop w := monRight - monLeft h := monBottom - monTop return } } } FocusWinByDirection(direction) { global RATIO GetCursorMonGeometry(x, y, w, h) wf := RATIO / 2 hf := 0.5 if (direction = "right") wf := RATIO + (1 - RATIO) / 2 FocusWinByPos(x + w * wf, y + h * hf) } MoveActiveWinByDirection(direction) { WinGet, isMax, MinMax, A if (isMax) { WinRestore, A } global RATIO global PADDING GetCursorMonGeometry(x, y, w, h) activeWinId := WinExist("A") WinGetPosEx(activeWinId, wx, wy, ww, wh, l, t, r, b) wx := x wy := y ww := floor(w * RATIO) wh := h if (direction = "right") { wx := ww + floor(PADDING / 2) ww := w - ww } else { wx := wx + PADDING } ww := ww - floor(PADDING * 1.5) wy := wy + PADDING wh := wh - PADDING * 2 WinMove, A,, wx - l, wy - t, ww + l + r, wh + t + b LogDebug("move {1} to {2}", activeWinId, direction) SaveActiveWindowDirection(direction) } SaveArrangement() { global ARRANGEMENT global ARRANGEMENT_PATH LogDebug("SaveArrangement to {1} start", ARRANGEMENT_PATH) file := FileOpen(ARRANGEMENT_PATH, "w") file.Write(JSON.Dump(ARRANGEMENT,, 2)) file.Close() LogDebug("SaveArrangement end") } LoadArrangement() { global ARRANGEMENT global ARRANGEMENT_PATH LogDebug("LoadArrangement start {1}", ARRANGEMENT_PATH) try { FileRead, temp, %ARRANGEMENT_PATH% ARRANGEMENT := JSON.Load(temp) } catch { ARRANGEMENT := Object() } if not IsObject(ARRANGEMENT) { ARRANGEMENT := Object() } if not IsObject(ARRANGEMENT["windows"]) { ARRANGEMENT["windows"] := Object() } if not IsObject(ARRANGEMENT["blacklist"]) { ARRANGEMENT["blacklist"] := Object() } if not IsObject(ARRANGEMENT["whitelist"]) { ARRANGEMENT["whitelist"] := Object() } LogDebug("LoadArrangement end") } GetActiveWindowPath() { WinGet processPath, ProcessPath, A WinGetClass windowClass, A return processPath . ":" . windowClass } IsActiveWindowSeen() { global ID_SEEN WinGet winId, ID, A seen := ID_SEEN.HasKey(winId) ID_SEEN[winId] := true return seen } BlacklistArrangementForActiveWindow() { global ARRANGEMENT windowPath := GetActiveWindowPath() ARRANGEMENT["blacklist"][windowPath] := true ARRANGEMENT["whitelist"].Delete(windowPath) SaveArrangement() } WhitelistArrangementForActiveWindow() { global ARRANGEMENT windowPath := GetActiveWindowPath() ARRANGEMENT["whitelist"][windowPath] := true ARRANGEMENT["blacklist"].Delete(windowPath) SaveArrangement() } IgnoreArrangementForActiveWindow() { global ARRANGEMENT windowPath := GetActiveWindowPath() ARRANGEMENT["whitelist"].Delete(windowPath) ARRANGEMENT["blacklist"].Delete(windowPath) } IsActiveWindowBorderless() { WinGet s, Style, A if (not s & +0xC00000) { return true } return false } IsActiveWindowSizeboxed() { WinGet, s, Style, A return s & 0x40000 } IsActiveWindowArrangable() { global ARRANGEMENT if (ARRANGEMENT["blacklist"].HasKey(GetActiveWindowPath())) { return false } if (ARRANGEMENT["whitelist"].HasKey(GetActiveWindowPath())) { return true } if (IsActiveWindowBorderless()) { return false } return true } SaveActiveWindowDirection(direction) { global ARRANGEMENT key := GetActiveWindowPath() ARRANGEMENT["windows"][key] := direction SaveArrangement() } ActiveWinInfo() { WinGetTitle, title, A WinGetClass, klass, A WinGet processPath, ProcessPath, A WinGet id, ID, A return Format("{1}:{2}[{3}]{4}", processPath, klass, id, title) } AdjustNewWindow() { global ARRANGEMENT seen := IsActiveWindowSeen() arrangable := IsActiveWindowArrangable() wininfo := ActiveWinInfo() if not seen { LogDebug("win: {1}, seen: {2}, arrangable: {3}", wininfo, seen, arrangable) } if not seen and arrangable { windowPath := GetActiveWindowPath() if ARRANGEMENT["windows"].HasKey(windowPath) { MoveActiveWinByDirection(ARRANGEMENT["windows"][windowPath]) } } } ToggleActiveWinMaximum() { WinGet, isMax, MinMax, A if (isMax) { WinRestore, A } else { WinMaximize, A } }