Merge branch 'main' into 'main'
fixed cava merge request See merge request stephan-raabe/dotfiles!54
This commit is contained in:
commit
87abb6babb
232
cava/config
Normal file
232
cava/config
Normal file
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@ -0,0 +1,232 @@
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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
|
||||
|
||||
|
||||
[general]
|
||||
|
||||
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
|
||||
; mode = normal
|
||||
|
||||
# Accepts only non-negative values.
|
||||
; framerate = 60
|
||||
|
||||
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
|
||||
# new as of 0.6.0 autosens of low values (dynamic range)
|
||||
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
|
||||
; autosens = 1
|
||||
; overshoot = 20
|
||||
|
||||
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
|
||||
# 200 means double height. Accepts only non-negative values.
|
||||
; sensitivity = 100
|
||||
|
||||
# The number of bars (0-512). 0 sets it to auto (fill up console).
|
||||
# Bars' width and space between bars in number of characters.
|
||||
bars = 100
|
||||
; bar_width = 2
|
||||
; bar_spacing = 1
|
||||
# bar_height is only used for output in "noritake" format
|
||||
; bar_height = 32
|
||||
|
||||
# For SDL width and space between bars is in pixels, defaults are:
|
||||
; bar_width = 20
|
||||
; bar_spacing = 5
|
||||
|
||||
# sdl_glsl have these default values, they are only used to calulate max number of bars.
|
||||
; bar_width = 1
|
||||
; bar_spacing = 0
|
||||
|
||||
|
||||
# Lower and higher cutoff frequencies for lowest and highest bars
|
||||
# the bandwidth of the visualizer.
|
||||
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
|
||||
# Cava will automatically increase the higher cutoff if a too low band is specified.
|
||||
; lower_cutoff_freq = 50
|
||||
; higher_cutoff_freq = 10000
|
||||
|
||||
|
||||
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
|
||||
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
|
||||
; sleep_timer = 0
|
||||
|
||||
|
||||
[input]
|
||||
|
||||
# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
|
||||
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
|
||||
# On windows this is automatic and no input settings are needed.
|
||||
#
|
||||
# All input methods uses the same config variable 'source'
|
||||
# to define where it should get the audio.
|
||||
#
|
||||
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
|
||||
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
|
||||
#
|
||||
# For alsa 'source' will be the capture device.
|
||||
# For fifo 'source' will be the path to fifo-file.
|
||||
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
|
||||
; method = pulse
|
||||
; source = auto
|
||||
|
||||
; method = alsa
|
||||
; source = hw:Loopback,1
|
||||
|
||||
; method = fifo
|
||||
; source = /tmp/mpd.fifo
|
||||
; sample_rate = 44100
|
||||
; sample_bits = 16
|
||||
|
||||
; method = shmem
|
||||
; source = /squeezelite-AA:BB:CC:DD:EE:FF
|
||||
|
||||
; method = portaudio
|
||||
; source = auto
|
||||
|
||||
|
||||
[output]
|
||||
|
||||
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
|
||||
# or 'sdl_glsl'.
|
||||
# 'noncurses' uses a custom framebuffer technique and prints only changes
|
||||
# from frame to frame in the terminal. 'ncurses' is default if supported.
|
||||
#
|
||||
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
|
||||
# stream of the bar heights that can be used to send to other applications.
|
||||
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
|
||||
#
|
||||
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
|
||||
# in graphic mode. It only support the 3000 series graphical VFDs for now.
|
||||
#
|
||||
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
|
||||
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
|
||||
# use one of the predefined ones.
|
||||
method = ncurses
|
||||
|
||||
# Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
|
||||
# Default is 'bottom'. Other orientations are only supported on sdl and ncruses
|
||||
# output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
|
||||
# which can make ncurses not look right.
|
||||
; orientation = bottom
|
||||
|
||||
# Visual channels. Can be 'stereo' or 'mono'.
|
||||
# 'stereo' mirrors both channels with low frequencies in center.
|
||||
# 'mono' outputs left to right lowest to highest frequencies.
|
||||
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
|
||||
# set 'reverse' to 1 to display frequencies the other way around.
|
||||
; channels = stereo
|
||||
; mono_option = average
|
||||
; reverse = 0
|
||||
|
||||
# Raw output target. A fifo will be created if target does not exist.
|
||||
; raw_target = /dev/stdout
|
||||
|
||||
# Raw data format. Can be 'binary' or 'ascii'.
|
||||
data_format = ascii
|
||||
|
||||
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
|
||||
; bit_format = 16bit
|
||||
|
||||
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
|
||||
; ascii_max_range = 1000
|
||||
|
||||
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
|
||||
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
|
||||
; bar_delimiter = 59
|
||||
; frame_delimiter = 10
|
||||
|
||||
# sdl window size and position. -1,-1 is centered.
|
||||
; sdl_width = 1000
|
||||
; sdl_height = 500
|
||||
; sdl_x = -1
|
||||
; sdl_y= -1
|
||||
|
||||
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
|
||||
# 'frequency' displays the lower cut off frequency of the bar above.
|
||||
# Only supported on ncurses and noncurses output.
|
||||
; xaxis = none
|
||||
|
||||
# enable alacritty synchronized updates. 1 = on, 0 = off
|
||||
# removes flickering in alacritty terminal emeulator.
|
||||
# defaults to off since the behaviour in other terminal emulators is unknown
|
||||
; alacritty_sync = 0
|
||||
|
||||
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
|
||||
; vertex_shader = pass_through.vert
|
||||
; fragment_shader = normalized_bars.frag
|
||||
|
||||
; for glsl output mode, keep rendering even if no audio
|
||||
; continuous_rendering = 0
|
||||
|
||||
[color]
|
||||
|
||||
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
|
||||
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
|
||||
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
|
||||
# default is to keep current terminal color
|
||||
; background = default
|
||||
; foreground = default
|
||||
|
||||
# SDL and sdl_glsl only support hex code colors, these are the default:
|
||||
; background = '#111111'
|
||||
; foreground = '#33ffff'
|
||||
|
||||
|
||||
# Gradient mode, only hex defined colors are supported,
|
||||
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
|
||||
# You can define as many as 8 different colors. They range from bottom to top of screen
|
||||
gradient = 1
|
||||
gradient_count = 4
|
||||
; gradient_color_1 = '#c6a0f6'
|
||||
; gradient_color_2 = '#f5bde6'
|
||||
; gradient_color_3 = '#f0c6c6'
|
||||
; gradient_color_4 = '#f4dbd6'
|
||||
; gradient_color_5 = '#cca633'
|
||||
; gradient_color_6 = '#cc8033'
|
||||
; gradient_color_7 = '#cc5933'
|
||||
; gradient_color_8 = '#cc3333'
|
||||
|
||||
gradient_color_1 = '#94e2d5'
|
||||
gradient_color_2 = '#89dceb'
|
||||
gradient_color_3 = '#74c7ec'
|
||||
gradient_color_4 = '#89b4fa'
|
||||
gradient_color_5 = '#cba6f7'
|
||||
gradient_color_6 = '#f5c2e7'
|
||||
gradient_color_7 = '#eba0ac'
|
||||
gradient_color_8 = '#f38ba8'
|
||||
|
||||
[smoothing]
|
||||
|
||||
# Percentage value for integral smoothing. Takes values from 0 - 100.
|
||||
# Higher values means smoother, but less precise. 0 to disable.
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
; integral = 77
|
||||
|
||||
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
|
||||
; monstercat = 0
|
||||
; waves = 0
|
||||
|
||||
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
|
||||
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
; gravity = 100
|
||||
|
||||
|
||||
# In bar height, bars that would have been lower that this will not be drawn.
|
||||
# DEPRECATED as of 0.8.0
|
||||
; ignore = 0
|
||||
|
||||
# Noise reduction, int 0 - 100. default 77
|
||||
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
|
||||
# 1 will be very slow and smooth, 0 will be fast but noisy.
|
||||
; noise_reduction = 77
|
||||
|
||||
|
||||
[eq]
|
||||
|
||||
# This one is tricky. You can have as much keys as you want.
|
||||
# Remember to uncomment more then one key! More keys = more precision.
|
||||
# Look at readme.md on github for further explanations and examples.
|
||||
; 1 = 1 # bass
|
||||
; 2 = 1
|
||||
; 3 = 1 # midtone
|
||||
; 4 = 1
|
||||
; 5 = 1 # treble
|
208
cava/config1
Normal file
208
cava/config1
Normal file
|
@ -0,0 +1,208 @@
|
|||
|
||||
## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
|
||||
|
||||
|
||||
[general]
|
||||
|
||||
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
|
||||
; mode = normal
|
||||
|
||||
# Accepts only non-negative values.
|
||||
; framerate = 60
|
||||
|
||||
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
|
||||
# new as of 0.6.0 autosens of low values (dynamic range)
|
||||
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
|
||||
; autosens = 1
|
||||
; overshoot = 20
|
||||
|
||||
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
|
||||
# 200 means double height. Accepts only non-negative values.
|
||||
; sensitivity = 100
|
||||
|
||||
# The number of bars (0-200). 0 sets it to auto (fill up console).
|
||||
# Bars' width and space between bars in number of characters.
|
||||
bars = 12
|
||||
; bar_width = 1
|
||||
; bar_spacing = 100
|
||||
# bar_height is only used for output in "noritake" format
|
||||
; bar_height = 32
|
||||
|
||||
# For SDL width and space between bars is in pixels, defaults are:
|
||||
; bar_width = 20
|
||||
; bar_spacing = 5
|
||||
|
||||
|
||||
# Lower and higher cutoff frequencies for lowest and highest bars
|
||||
# the bandwidth of the visualizer.
|
||||
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
|
||||
# Cava will automatically increase the higher cutoff if a too low band is specified.
|
||||
; lower_cutoff_freq = 50
|
||||
; higher_cutoff_freq = 10000
|
||||
|
||||
|
||||
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
|
||||
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
|
||||
sleep_timer = 10
|
||||
|
||||
|
||||
[input]
|
||||
|
||||
# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
|
||||
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
|
||||
#
|
||||
# All input methods uses the same config variable 'source'
|
||||
# to define where it should get the audio.
|
||||
#
|
||||
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
|
||||
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
|
||||
#
|
||||
# For alsa 'source' will be the capture device.
|
||||
# For fifo 'source' will be the path to fifo-file.
|
||||
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
|
||||
; method = pulse
|
||||
; source = auto
|
||||
|
||||
; method = alsa
|
||||
; source = hw:Loopback,1
|
||||
|
||||
; method = fifo
|
||||
; source = /tmp/mpd.fifo
|
||||
; sample_rate = 44100
|
||||
; sample_bits = 16
|
||||
|
||||
; method = shmem
|
||||
; source = /squeezelite-AA:BB:CC:DD:EE:FF
|
||||
|
||||
; method = portaudio
|
||||
; source = auto
|
||||
|
||||
|
||||
[output]
|
||||
|
||||
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake' or 'sdl'.
|
||||
# 'noncurses' uses a custom framebuffer technique and prints only changes
|
||||
# from frame to frame in the terminal. 'ncurses' is default if supported.
|
||||
#
|
||||
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
|
||||
# stream of the bar heights that can be used to send to other applications.
|
||||
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
|
||||
#
|
||||
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
|
||||
# in graphic mode. It only support the 3000 series graphical VFDs for now.
|
||||
#
|
||||
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
|
||||
method = raw
|
||||
|
||||
# Visual channels. Can be 'stereo' or 'mono'.
|
||||
# 'stereo' mirrors both channels with low frequencies in center.
|
||||
# 'mono' outputs left to right lowest to highest frequencies.
|
||||
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
|
||||
# set 'reverse' to 1 to display frequencies the other way around.
|
||||
; channels = stereo
|
||||
; mono_option = average
|
||||
; reverse = 0
|
||||
|
||||
# Raw output target. A fifo will be created if target does not exist.
|
||||
; raw_target = /dev/stdout
|
||||
|
||||
# Raw data format. Can be 'binary' or 'ascii'.
|
||||
data_format = ascii
|
||||
|
||||
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
|
||||
; bit_format = 16bit
|
||||
|
||||
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
|
||||
ascii_max_range = 6
|
||||
|
||||
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
|
||||
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
|
||||
; bar_delimiter = 59
|
||||
; frame_delimiter = 10
|
||||
|
||||
# sdl window size and position. -1,-1 is centered.
|
||||
; sdl_width = 1000
|
||||
; sdl_height = 500
|
||||
; sdl_x = -1
|
||||
; sdl_y= -1
|
||||
|
||||
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
|
||||
# 'frequency' displays the lower cut off frequency of the bar above.
|
||||
# Only supported on ncurses and noncurses output.
|
||||
; xaxis = none
|
||||
|
||||
# enable alacritty synchronized updates. 1 = on, 0 = off
|
||||
# removes flickering in alacritty terminal emeulator.
|
||||
# defaults to off since the behaviour in other terminal emulators is unknown
|
||||
; alacritty_sync = 1
|
||||
|
||||
[color]
|
||||
|
||||
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
|
||||
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
|
||||
# ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt.
|
||||
# if supported, ncurses mode will be forced on if user defined colors are used.
|
||||
# default is to keep current terminal color
|
||||
; background = default
|
||||
; foreground = default
|
||||
|
||||
# SDL only support hex code colors, these are the default:
|
||||
; background = '#111111'
|
||||
; foreground = '#33cccc'
|
||||
|
||||
|
||||
# Gradient mode, only hex defined colors (and thereby ncurses mode) are supported,
|
||||
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
|
||||
# You can define as many as 8 different colors. They range from bottom to top of screen
|
||||
; gradient = 0
|
||||
; gradient_count = 8
|
||||
; gradient_color_1 = '#59cc33'
|
||||
; gradient_color_2 = '#80cc33'
|
||||
; gradient_color_3 = '#a6cc33'
|
||||
; gradient_color_4 = '#cccc33'
|
||||
; gradient_color_5 = '#cca633'
|
||||
; gradient_color_6 = '#cc8033'
|
||||
; gradient_color_7 = '#cc5933'
|
||||
; gradient_color_8 = '#cc3333'
|
||||
|
||||
|
||||
|
||||
[smoothing]
|
||||
|
||||
# Percentage value for integral smoothing. Takes values from 0 - 100.
|
||||
# Higher values means smoother, but less precise. 0 to disable.
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
; integral = 77
|
||||
|
||||
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
|
||||
; monstercat = 0
|
||||
; waves = 0
|
||||
|
||||
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
|
||||
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
; gravity = 100
|
||||
|
||||
|
||||
# In bar height, bars that would have been lower that this will not be drawn.
|
||||
# DEPRECATED as of 0.8.0
|
||||
; ignore = 0
|
||||
|
||||
# Noise reduction, float 0 - 1. default 0.77
|
||||
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
|
||||
# 1 will be very slow and smooth, 0 will be fast but noisy.
|
||||
; noise_reduction = 0.77
|
||||
|
||||
|
||||
[eq]
|
||||
|
||||
# This one is tricky. You can have as much keys as you want.
|
||||
# Remember to uncomment more then one key! More keys = more precision.
|
||||
# Look at readme.md on github for further explanations and examples.
|
||||
# DEPRECATED as of 0.8.0 can be brought back by popular request, open issue at:
|
||||
# https://github.com/karlstav/cava
|
||||
; 1 = 1 # bass
|
||||
; 2 = 1
|
||||
; 3 = 1 # midtone
|
||||
; 4 = 1
|
||||
; 5 = 1 # treble
|
79
cava/shaders/bar_spectrum.frag
Normal file
79
cava/shaders/bar_spectrum.frag
Normal file
|
@ -0,0 +1,79 @@
|
|||
#version 330
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
uniform int bar_width; // bar width (configurable), not used here
|
||||
uniform int bar_spacing; // space bewteen bars (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution
|
||||
|
||||
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
|
||||
uniform vec3 bg_color; // background color
|
||||
uniform vec3 fg_color; // foreground color
|
||||
|
||||
uniform int gradient_count;
|
||||
uniform vec3 gradient_colors[8]; // gradient colors
|
||||
|
||||
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
|
||||
{
|
||||
//create color based on fraction of this color and next color
|
||||
float yr = (y - y_min) / (y_max - y_min);
|
||||
return col_1 * (1.0 - yr) + col_2 * yr;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// find which bar to use based on where we are on the x axis
|
||||
float x = u_resolution.x * fragCoord.x;
|
||||
int bar = int(bars_count * fragCoord.x);
|
||||
|
||||
//calculate a bar size
|
||||
float bar_size = u_resolution.x / bars_count;
|
||||
|
||||
//the y coordinate and bar values are the same
|
||||
float y = bars[bar];
|
||||
|
||||
// make sure there is a thin line at bottom
|
||||
if (y * u_resolution.y < 1.0)
|
||||
{
|
||||
y = 1.0 / u_resolution.y;
|
||||
}
|
||||
|
||||
//draw the bar up to current height
|
||||
if (y > fragCoord.y)
|
||||
{
|
||||
//make some space between bars basen on settings
|
||||
if (x > (bar + 1) * (bar_size) - bar_spacing)
|
||||
{
|
||||
fragColor = vec4(bg_color,1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gradient_count == 0)
|
||||
{
|
||||
fragColor = vec4(fg_color,1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//find which color in the configured gradient we are at
|
||||
int color = int((gradient_count - 1) * fragCoord.y);
|
||||
|
||||
//find where on y this and next color is supposed to be
|
||||
float y_min = color / (gradient_count - 1.0);
|
||||
float y_max = (color + 1.0) / (gradient_count - 1.0);
|
||||
|
||||
//make color
|
||||
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fragColor = vec4(bg_color,1.0);
|
||||
}
|
||||
}
|
38
cava/shaders/normalized_bars.frag
Normal file
38
cava/shaders/normalized_bars.frag
Normal file
|
@ -0,0 +1,38 @@
|
|||
#version 330
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution, not used here
|
||||
|
||||
//colors, configurable in cava config file
|
||||
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
|
||||
uniform vec3 fg_color; // foreground color, not used here
|
||||
|
||||
float normalize_C(float x, float x_min, float x_max, float r_min, float r_max )
|
||||
{
|
||||
float xr;
|
||||
xr = (r_max-r_min) * (x - x_min) / (x_max - x_min) + r_min;
|
||||
return xr;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// find which bar to use based on where we are on the x axis
|
||||
int bar = int(bars_count * fragCoord.x);
|
||||
|
||||
// create a normal along the y axis based on the bar height
|
||||
float x = normalize_C(fragCoord.y, 1.0, 0.0, 0.0, bars[bar]);
|
||||
|
||||
// set color
|
||||
fragColor.r=fg_color.x*x;
|
||||
fragColor.g=fg_color.y*x;
|
||||
fragColor.b=fg_color.z*x;
|
||||
fragColor.a=1.0;
|
||||
|
||||
}
|
34
cava/shaders/northern_lights.frag
Normal file
34
cava/shaders/northern_lights.frag
Normal file
|
@ -0,0 +1,34 @@
|
|||
#version 330
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution, not used here
|
||||
|
||||
//colors, configurable in cava config file
|
||||
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
|
||||
uniform vec3 fg_color; // foreground color, not used here
|
||||
|
||||
void main()
|
||||
{
|
||||
// find which bar to use based on where we are on the x axis
|
||||
int bar = int(bars_count * fragCoord.x);
|
||||
|
||||
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
|
||||
float y = (bars[bar]) * bar_y;
|
||||
|
||||
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
|
||||
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
|
||||
|
||||
bar_r = bar_r * bar_r * 2;
|
||||
|
||||
// set color
|
||||
fragColor.r = fg_color.x * y * bar_r;
|
||||
fragColor.g = fg_color.y * y * bar_r;
|
||||
fragColor.b = fg_color.z * y * bar_r;
|
||||
}
|
14
cava/shaders/pass_through.vert
Normal file
14
cava/shaders/pass_through.vert
Normal file
|
@ -0,0 +1,14 @@
|
|||
#version 330
|
||||
|
||||
|
||||
// Input vertex data, different for all executions of this shader.
|
||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||||
|
||||
// Output data ; will be interpolated for each fragment.
|
||||
out vec2 fragCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(vertexPosition_modelspace,1);
|
||||
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
|
||||
}
|
50
hypr/scripts/cava.sh
Executable file
50
hypr/scripts/cava.sh
Executable file
|
@ -0,0 +1,50 @@
|
|||
#! /bin/bash
|
||||
|
||||
#sleep to delay loading
|
||||
sleep 1
|
||||
|
||||
is_cava_ServerExist=`ps -ef|grep -m 1 cava|grep -v "grep"|wc -l`
|
||||
if [ "$is_cava_ServerExist" = "0" ]; then
|
||||
echo "cava_server not found" > /dev/null 2>&1
|
||||
# exit;
|
||||
elif [ "$is_cava_ServerExist" = "1" ]; then
|
||||
killall cava
|
||||
fi
|
||||
|
||||
bar="▁▂▃▄▅▆▇█"
|
||||
dict="s/;//g;"
|
||||
|
||||
# creating "dictionary" to replace char with bar
|
||||
i=0
|
||||
while [ $i -lt ${#bar} ]
|
||||
do
|
||||
dict="${dict}s/$i/${bar:$i:1}/g;"
|
||||
i=$((i=i+1))
|
||||
done
|
||||
|
||||
# make sure to clean pipe
|
||||
pipe="/tmp/cava.fifo"
|
||||
if [ -p $pipe ]; then
|
||||
unlink $pipe
|
||||
fi
|
||||
mkfifo $pipe
|
||||
|
||||
# write cava config
|
||||
config_file="/tmp/waybar_cava_config"
|
||||
echo "
|
||||
[general]
|
||||
bars = 12
|
||||
[output]
|
||||
method = raw
|
||||
raw_target = $pipe
|
||||
data_format = ascii
|
||||
ascii_max_range = 7
|
||||
" > $config_file
|
||||
|
||||
# run cava in the background
|
||||
cava -p $config_file &
|
||||
|
||||
# reading data from fifo
|
||||
while read -r cmd; do
|
||||
echo $cmd | sed $dict
|
||||
done < $pipe
|
|
@ -370,5 +370,13 @@
|
|||
"deactivated": ""
|
||||
},
|
||||
"on-click-right": "swaylock"
|
||||
}
|
||||
},
|
||||
|
||||
"custom/cava": {
|
||||
"exec": "sh ~/.config/hypr/scripts/cava.sh",
|
||||
"format": "{}",
|
||||
"tooltip": false,
|
||||
"layer": "below",
|
||||
"output": "all"
|
||||
},
|
||||
}
|
||||
|
|
|
@ -42,7 +42,8 @@
|
|||
|
||||
// Modules Center
|
||||
"modules-center": [
|
||||
"hyprland/workspaces"
|
||||
"hyprland/workspaces",
|
||||
"custom/cava"
|
||||
],
|
||||
|
||||
// Modules Right
|
||||
|
|
|
@ -434,3 +434,12 @@ window#waybar.empty #window {
|
|||
}
|
||||
|
||||
|
||||
#custom-cava {
|
||||
background-color: @backgroundlight;
|
||||
font-size: 16px;
|
||||
color: @textcolor2;
|
||||
border-radius: 15px;
|
||||
padding: 2px 10px 0px 10px;
|
||||
margin: 5px 15px 5px 0px;
|
||||
opacity:0.8;
|
||||
}
|
Loading…
Reference in New Issue
Block a user