#  ____  _                      
# |  _ \(_) ___ ___  _ __ ___   
# | |_) | |/ __/ _ \| '_ ` _ \  
# |  __/| | (_| (_) | | | | | | 
# |_|   |_|\___\___/|_| |_| |_| 
#                               
# by Stephan Raabe (2023) 
# ----------------------------------------------------- 

#################################
#       General Settings        #
#################################

# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. `xrender` is the default one.
backend = "glx"

# Enable/disable VSync.
vsync = true;

# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
mark-wmwin-focused = true;

# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
mark-ovredir-focused = true;

# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
detect-rounded-corners = true;

# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
detect-client-opacity = true;

# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
use-ewmh-active-win = false

# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
unredir-if-possible = false

# Delay before unredirecting the window, in milliseconds. Defaults to 0.
unredir-if-possible-delay = 0

# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
unredir-if-possible-exclude = []

# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
detect-transient = true;

# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
detect-client-leader = false

# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1

# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []

# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
glx-no-stencil = true;

# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
glx-no-rebind-pixmap = false

# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = false;

# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
xrender-sync-fence = false

# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
glx-fshader-win = ""

# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
force-win-blend = false

# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
no-ewmh-fullscreen = false

# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
max-brightness = 1.0

# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
transparent-clipping = false

log-level = "warn";

# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
#     "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
#   fade, shadow:::
#     Controls window-type-specific shadow and fade settings.
#
#   opacity:::
#     Controls default opacity of the window type.
#
#   focus:::
#     Controls whether the window of this type is to be always considered focused.
#     (By default, all window types except "normal" and "dialog" has this on.)
#
#   full-shadow:::
#     Controls whether shadow is drawn under the parts of the window that you
#     normally won't be able to see. Useful when the window has parts of it
#     transparent, and you want shadows in those areas.
#
#   clip-shadow-above:::
#     Controls wether shadows that would have been drawn above the window should
#     be clipped. Useful for dock windows that should have no shadow painted on top.
#
#   redir-ignore:::
#     Controls whether this type of windows should cause screen to become
#     redirected again after been unredirected. If you have unredir-if-possible
#     set, and doesn't want certain window to cause unnecessary screen redirection,
#     you can set this to `true`.
#
wintypes:
{
  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; full-shadow = false; };
  dock = { shadow = false; clip-shadow-above = true; }
  dnd = { shadow = false; }
  popup_menu = { opacity = 1.0; shadow = false; }
  dropdown_menu = { opacity = 0.8; shadow = false; }
};


#################################
#             Shadows           #
#################################

# Enabled client-side shadows on windows. Note desktop windows 
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 
# unless explicitly requested using the wintypes option.
#
shadow = false;

# The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 12;

# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = .75

# The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -15;

# The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -15;

# Red color value of shadow (0.0 - 1.0, defaults to 0).
shadow-red = 0

# Green color value of shadow (0.0 - 1.0, defaults to 0).
shadow-green = 0

# Blue color value of shadow (0.0 - 1.0, defaults to 0).
shadow-blue = 0

# Specify a list of conditions of windows that should have no shadow.
shadow-exclude = [
];

# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use 
#    shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
shadow-exclude-reg = "" 

# Crop shadow of a window fully on a particular Xinerama screen to the screen.
xinerama-shadow-crop = false


#################################
#           Fading              #
#################################

# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
fading = true;

# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
fade-in-step = 0.04;

# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
fade-out-step = 0.04;


#################################
#   Transparency / Opacity      #
#################################

# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 0.95;

# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 0.9;

# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
inactive-opacity-override = false;

# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0

# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.0

# Specify a list of conditions of windows that should never be considered focused.
focus-exclude = [];

# Use fixed inactive dim value, instead of adjusting according to window opacity.
inactive-dim-fixed = 1.0

# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
#    opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
   	"90:class_g = 'Alacritty' && focused",
	"70:class_g = 'Alacritty' && !focused",
	"70:class_g = 'Rofi'"
]


#################################
#           Corners             #
#################################

# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with `transparent-clipping`.
corner-radius = 15

# Exclude conditions for rounded corners.
rounded-corners-exclude = [
  "window_type = 'dock'",
  "window_type = 'desktop'",
  # "class_g = 'Dunst'",
  # "class_g = 'Rofi'",
  "QTILE_INTERNAL:32c = 1"
];


#################################
#     Background-Blurring       #
#################################

# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "dual_kawase"
blur-size = 12

# blur-deviation = false

blur-strength = 4

# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false

# Blur background of windows when the window frame is not opaque.
# Implies:
#    blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false


# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false


# Specify the blur convolution kernel, with the following format:
# example:
#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
# blur-kern = "3x3box";

# # Exclude conditions for background blur.
# # blur-background-exclude = []
# blur-background-exclude = [
#   "window_type = 'dock'",
#   "window_type = 'desktop'",
#   "_GTK_FRAME_EXTENTS@:c"
# ];